When the "Tide of battle" turn to your favor, go to south and cap the VP. The most of your "offensive operations" will use infantry.Īfterwards, the enemy will cap your VPs in the north and/or south, but thats ok because if you cap at very beginning you have advantage. The florest will be nice to pick-off germans tanks and infantry. You will use to replenish your troops instead reatreat. The main ideia in this map is to use you mid VP as a Forward Operation Base (FoB), so is very important to maintain. Use at least 1 unit anti-infantry in the mid and the rest anti-tank troops (thats depends the settings of the mission, but in general, german uses tanks) In the mid, is important to have free ways to the 4 corners of the map like north, south, west and east (I like to use the trails between the tress) Use the enginners to build blockades like Tank Traps and Barbed wire around the mid, dont need to be every road, but in the areas that you lack defense (ex: if you have 2 ATs, you dont need aim where have a blockades) Begin the mission splitting your units to cap max points possible and take someone to RUSH MID (This is very important) and cap both point and AT-Gun Unlock the rack weapons, specially bazookas 50 caliber machine gun, Supply with AT-gun) Paratroopers company upgraded (Extra paratroopers. Extra manpower and munition (Due Paratroopers Company) Reinforcements every 5-4 minutes (I dont know if is because mechanized company adjacent) 3 Enemy Sector Crosses (I really dont remember each xD) Each enemy vehicle destroyed will loses german points. Thank you, I just beat it after capturing their King Tiger for myself and I guess the AI broke and it just stopped sending units after me. Snare it and then just kill it off from rear armor.Īnd it's not AI buffed op beast like KV2 in Tiger ace scenario. What am I supposed to do about that? Their infantry takes out my anti-tank infantry and all the tanks I can afford are light or die immediately. But out of the blue, a King Tiger and a Tiger Ace come in and destroy my entire fleet of tanks. I only have 4 stars on it, too, which is medium mechanized infantry as it says which I believe to be panzers and things like that. I build up a bunch of Rear Echelon guys to fuel and capture vehicles, and I also build up as many tank destroyers as I can or shermans. I got my mechanized infantry on it, at almost 100 strength. Thats all ask anything if you need more info.Originally posted by TheAngelicDog:I'm playing normal difficulty on the Ardennes Assault campaign, and I've won first try on every mission besides Bastogne Outskirts. Ok ive passed that mission on General Deficulty.ġ- Denpending on the company have foces on 1 ability first then the rest, so when you get to that mission you atleast get some basic tech.Ģ- Your US concentrate in focus fire when Riflemen squads vs 1 enemy squad early caps (use your Echoelon to make Foxholes in chokepoints or kill passes to act as early Defenses).ģ- Any armor you call in is to act as TD or Hit and Run strikes on infantry (Stuart or Sherman using HE).Ĥ- Only call in Anti-Tank Guns when in dire need enemy might call in some so steal the German ones incase you dont have decent Tank Killing stuff (Rangers and Paras have Passive Bazooka Increase Damage/Range).ĥ- Sacrifice 1 of the Objs to save up on shoring up some Foward Defense/Frontline OR Making a QRF Beefy enougth to fight off Medium or Heavy Tanks when their called in when your being a ♥♥♥♥ to the AI (yeah seems to be if your doing too good.AI calls in Nastier ♥♥♥♥ so keep that in mind during all of the campaign).
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